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Wrathamon Starfury
Gallente AWE Corporation Intrepid Crossing
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Posted - 2008.05.06 12:10:00 -
[1]
Edited by: Wrathamon Starfury on 06/05/2008 12:11:40 OK, let me get this straight. Your Alliance is a roving PVP group that does not hold any space or have any stations yet you want to change all of the POS warfare and cyno jammer stuff? To me you are looking out for your own intrests and your play style.
I would be all for nerfing 0.0 warfare too if I was in a 100+ man alliance that did have to worry about what it would effect.
I am trying to see how you are a good candidate for those that hold chunks of 0.0 space and know how important some of the modules are to do that. You act like it impossible to knock out a cyno jammer, if that was the case you would not see anyone losing space because of capital ships.
So my question is why would you be a good candidate for 0.0 alliance people that hold space? |

Wrathamon Starfury
Gallente AWE Corporation Intrepid Crossing
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Posted - 2008.05.06 13:38:00 -
[2]
Originally by: Kytus Bos
Quote: OK, let me get this straight. Your Alliance is a roving PVP group that does not hold any space or have any stations yet you want to change all of the POS warfare and cyno jammer stuff? To me you are looking out for your own intrests and your play style.
Surely it in fact means the exact opposite. Jade's lack of interest in controlling space makes him the perfect candidate for considering changes in the ruleset.
True, but it can also mean that with the way things are in game now it is much more difficult for roaming groups/mercs who have contracts to take the things down for someone else. *shrug*
Also about POS's no longer going towards Sovereignty status, what would give Sovereignty status in a system?
As far as making outposts destructable, what needs to happen is giving outposts defense systems. Right now if a fleet shows up with more people than the system has in it they can just sit outside a station and shoot services without taking damage. Give stations the same type of defenses as a POS and let people in a station control weapons ect.
CCP made it so outposts are meant to be captured and POS's destroyed, now if someone takes a station it would be nice to be able to get some of the loot out of the hangers. I think it is lame that if you take a station you cannot touch ANY of the stuff stored in it.
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Wrathamon Starfury
Gallente AWE Corporation Intrepid Crossing
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Posted - 2008.05.06 18:24:00 -
[3]
Jade,
I understand your concern about outposts being built all over but right now there are only 350+ outposts in EVE and that count includes the conquerable outposts. Many wars are fought over these outposts. If you make it so outposts can be destroyed are you also willing to give them defenses?
Also can you answer the question about if POS's are removed from the SOV system what would give people SOV in a system? |

Wrathamon Starfury
Gallente AWE Corporation Intrepid Crossing
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Posted - 2008.05.08 13:20:00 -
[4]
Originally by: Jade Constantine
Originally by: Wrathamon Starfury Jade, I understand your concern about outposts being built all over but right now there are only 350+ outposts in EVE and that count includes the conquerable outposts. Many wars are fought over these outposts. If you make it so outposts can be destroyed are you also willing to give them defenses?
The current methodology I'm supporting doesn't really need them to have defenses - since you have the conquer them first, hold then for x period, then begin a self-destruct period during which ANYONE can re-conquer them and shut down the self destruct if they choose. If we were looking at another concept for destructible outposts - say one that could actually blow them up with direct action from space-fleets then I'd definitely be open to the concept of defenses and "space-forts" and such in the proximity. But we really need to nail down exactly which destructible outpost proposal we're talking about before considering such things.
Quote: Also can you answer the question about if POS's are removed from the SOV system what would give people SOV in a system?
I quite like the gate control sovereignty that CCP devs are talking about. I've also heard a good idea about outposts generating "sovereignty points" that can be spent on various upgrades and abilities. I think pretty much everyone agrees there is something wrong with the current system and we do need decent proposals on how to move away from the POS/tower/sov situation we have at the moment.
Thank you for the answers Jade!
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